Friday, 07 April 2017 19:56

Iracing:2017 Season 2 Build 2

Written by

iRacing Dirt Late Model Photo

 

iRacing  released there 2017 Season 2 Patch 2 which includes the first part of the highly anticipated Dirt related content for the online racing service.

Today iRacing published the release notes for the new build and with it confirmed that there will be seven new cars and 4 new tracks available. Besides the six first Dirt racing vehicles, iRacing also deployed a brand new 3D model in the form of the 2018 NASCAR Toyota Racing Camry.

As usual, this update patch also features a list of fixes and improvements covering various parts of the racing simulator. For more details, check out the full changelog below.



New Cars

  • Dirt Late Model
  • Dirt Sprint Car
  • Dirt Legends Ford ’34 Coupe
  • Dirt Street Stock
  • NASCAR Camping World Toyota Tundra
  • NASCAR Camping World Chevrolet Silverado
  • NASCAR Monster Energy Cup Toyota Camry (New 3D model)

 New Tracks

  • Williams Grove Speedway
  • Volusia Speedway Park
  • Eldora Speedway
  • USA International Speedway

 

iRacing NASCAR Toyota Camry 2018

Changelog:

Website

  • Fixed the “Featured Answers” section of the Support page.

SIM

  • Fixed a bug where newly created lap files for this season would not show up in the comparison lap file selection dialog.
  • The “reduceFrameRateWhenFocusLost” and “muteWhenFocusLost” settings in the “app.ini” file have been renamed by placing an “_” before “WhenFocusLost” in their names, and both settings now defaulted to 0. This means that when another program, or Windows itself, pops-up a notification while the Simulation is running, the Simulation will no longer reduce its drawing to a very low frame rate, or mute its sounds.

Dirt

  • Dirt is finally here!
  • Dirt race tracks are incredibly dynamic puzzles, changing their surfaces every lap as cars skid, scrape, and push dirt around. All these particles and the fluid nature of the track surface demanded a new particle code system, an artistic overhaul, and realistic audio to cover the vast range of variations these tracks present. We’ve implemented methods to cover the full range of wet to dry dirt, and the full spectrum of densities racing dirt presents including hardpan, loose, compact, and prepared racing surfaces. Finally, we’ve also designed the track surface itself to function like dirt racers can expect, whether it is pushing the cushion, gaining grip in certain areas, or forming a blue groove. Up and down the circuit, the vastly complex and seamlessly layered combination of track conditions creates an exhilarating experience.
  • The particles, tires, and surface sounds are dynamically updated using hundreds of debris sounds and scores of tire rolling and skid sounds. These are dynamically adjusted to cover the full range of track conditions to reflect the wetness or dryness of the dirt and to let you know when you’re driving on any combination of hardpan, compact, or loose dirt. We even hurled dirt at helmet visors to get the recordings we required!
  • For the initial dirt release, it is best not to run non-dirt cars at the dirt tracks. This is for a couple of reasons. One, most of the non-dirt cars have slick tires, which do not work well at all on the dirt surface. Two, some of the cars are not yet updated to check for the new dirt track types and will fail to load at the dirt tracks. We’ll work to rectify the failure of cars to load, but it is not likely that you will be wanting to drive cars with slicks at a dirt track anytime soon. Dirt tires are significantly softer and have much more tread pattern than even a normal passenger car tire. So even cars with treaded tires (e.g. the Skip Barber car) do not work well on dirt. Finally, most of the dirt cars allow much lower tire pressures than the pavement cars, which additionally helps them to work. – – So if you would like to try dirt track oval racing, please try it in a dirt track car! The new Dirt Legends car and the Dirt Street Stock are available to all, as is USA Speedway, newly covered with dirt.
  • A brand new Pace Truck has been built and hired to manage all races at dirt ovals to create a more authentic safety vehicle experience at these tracks.
  • Due to the intense nature of the graphics needed for Dirt Racing, it is recommended that you keep “Render Dynamic Track Changes” enabled, and have your “Shader Quality” set to Medium or above, otherwise you will get a notification warning you about your experience.

Spotters

  • Fixed an issue that would have left your computerized spotter disabled if a teammate left the server while they had indicated that they were acting as your live spotter.

GT3

  • GT3 cars are now less sensitive to drafting – you will need to be closer to other cars to feel the effect.

Time Trials

  • Time Trial sessions will now use the same Time Of Day as is used in the other session types in a given series that uses Dynamic Weather, even though the rest of the Time Trial weather settings will be set to the iRacing default weather.

CARS:

Aston Martin DBR9 GT1

  • Updated tires to have a faster response to steering inputs and lower slip angles for peak grip. This should achieve a combination of good responsiveness and the ability to identify peak grip without taking away too much over-the-limit forgiveness.
  • Updated the LeMans aero package: a Rearward shift in the center of pressure that produces better balance in mid-to-high speed corners.

Audi R8 LMS GT3

  • GT3 BoP Adjustment: This car now has less aerodynamic understeer, and the rear wing is more effective at tuning both downforce and aerodynamic balance.

BMW Z4 GT3

  • GT3 BoP Adjustment: Increased engine torque by 1%.
  • GT3 BoP Adjustment: Re-tuned straight line speed to match performance from before the tire construction and compound changes.

Chevrolet Corvette C6.R GT1

  • Updated tires to have a faster response to steering inputs and lower slip angles for peak grip. This should achieve a combination of good responsiveness and the ability to identify peak grip without taking away too much over-the-limit forgiveness.
  • Updated the LeMans aero package: a Rearward shift in the center of pressure that produces better balance in mid-to-high speed corners.

Dirt Late Model

  • NEW CAR! – – As with their pavement racing counterparts (with which they share little beyond their generic name), Late Models are among the most sophisticated and popular classes of race cars on the dirt tracks of North America and Australia. “Classes” is the key term, as there is a category of dirt Late Models – Limited, Pro, and Super – for nearly every level of experience and budget. – – There are several classes of this vehicle available, all of which are included when purchasing this new vehicle.
  • The classes are: – – – Limited Dirt Late Model (350 C.I.D. engine) – – – Pro Dirt Late Model (358 C.I.D. engine) – – – Super Dirt Late Model (438 C.I.D. engine)

Dirt Legends Ford ’34 Coupe

  • NEW CAR! Free addition for all Members! – – Our original Legends car, geared up for the dirt tracks! – – This dirt version of the Legends car is included as part of the free Legends ’34 Ford Coupe package.

Dirt Sprint Car

  • NEW CAR! – – Nothing better epitomizes grassroots American racing than a Winged Sprint Car slinging dirt on one of the scores of 1/4, 3/8, 1/2, and mile dirt ovals dotting the countryside. The Sprint Car’s iconic roller skate shape hearkens to an era when the likes of Bill Vukovich, Jimmy Bryan, and Parnelli Jones scratched and clawed their ways from the short tracks of America to a front-row seat in the Indianapolis 500. More recently, Jeff Gordon, Tony Stewart, Kasey Kahne, and Kyle Larson have used Sprint Cars as a stepping stone to NASCAR even as the likes of Steve Kinser, Sammy Swindell, Donnie Schatz, Joey Saldana, Bryan Clauson, and Levi Jones have fashioned good (if hard-earned) livings racing World of Outlaws and United States Auto Club Sprint Cars three, four, and five nights a week while their counterparts compete in Canada and South Africa, Australia and New Zealand. – – There are several classes of this vehicle available, all of which are included when purchasing this new vehicle.
  • The classes are: – – – Dirt Sprint Car – 305 C.I.D. engine – – – Dirt Sprint Car – 360 C.I.D. engine – – – Dirt Sprint Car – 410 C.I.D. engine

Dirt Street Stock

  • NEW CAR! Free addition for all Members! – – Our original Street Stock, geared up for the dirt tracks! – – This dirt version of the Street Stock car is included as part of the free Street Stock package.

Ford Falcon FG V8

  • The drivetrain stiffnesses and damping values have been reverted to those used before the 2017 Season 2 Patch 1 release. This adjustment is aimed at reducing rear axle tramp.

Ford GT GT3

  • GT3 BoP Adjustment: Fuel consumption has been adjusted.

Holden Commodore VF V8

  • The drivetrain stiffnesses and damping values have been reverted to those used before the 2017 Season 2 Patch 1 release. This adjustment is aimed at reducing rear axle tramp.

HPD ARX-01c

  • Bug fix for Tech in the Garage: Ride heights are now displayed at the rear left and rear right corners instead of along the longitudinal centerline of the car. This ensures that if the car fails Tech because the rear left or rear right ride heights are illegal, it will be highlighted in the Garage screen. – – All iRacing HPD setups now pass Tech.

McLaren MP4-12C GT3

  • GT3 BoP Adjustment: Anti-roll bars are stiffer at both ends in an effort to make handling more benign.
  • GT3 BoP Adjustment: This car now has less aerodynamic understeer, and the rear wing is more effective at tuning both downforce and aerodynamic balance.
  • GT3 BoP Adjustment: Re-tuned straight line speed to match performance from before the tire construction and compound changes.

Mercedes-AMG GT3

  • GT3 BoP Adjustment: Re-tuned straight line speed to match performance from before the tire construction and compound changes.
  • GT3 BoP Adjustment: Fuel consumption has been adjusted.

NASCAR Camping World Chevrolet Silverado

  • NEW DIRT MODEL! Free addition for all Members who already own this vehicle! – – Our original Silverado truck, geared up for the dirt tracks! – – The dirt model of this vehicle will now be automatically used whenever paired with a dirt track. The dirt version of the Silverado is included in the Silverado truck package.

NASCAR Camping World Toyota Tundra

  • NEW DIRT MODEL! Free addition for all Members who already own this vehicle! – – Our original Tundra truck, geared up for the dirt tracks! – – The dirt model of this vehicle will now be automatically used whenever paired with a dirt track. The dirt version of the Tundra is included in the Tundra truck package.

NASCAR Monster Energy Cup Chevrolet SS

  • Updated aero, suspension, and garage setup range for the 2017 season.
  • Track-specific vehicle setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

  • Updated aero, suspension, and garage setup range for the 2017 season.
  • Track-specific vehicle setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

  • This vehicle has been updated with a brand new 3D model.
  • Updated aero, suspension, and garage setup range for the 2017 season.
  • Track-specific vehicle setups have been updated.

TRACKS:
Eldora Speedway

  • NEW TRACK! – – Both by geography and history, Eldora Speedway stands at the epicenter of dirt track racing. Situated in what was once an Ohio cornfield near the Indiana state line, the half-mile clay oval lies in the very heart of the Midwest’s roaring racing scene. And as host to some of the biggest events on the short track racing calendar annually – events that have attracted the top names in American racing for more than half a century – Eldora can rightly bill itself as ‘The World’s Greatest Dirt Track.’

USA International Speedway

  • A NEW DIRT CONFIGURATION HAS BEEN ADDED! Free addition for all Members! – – While the real USA International was a super quick, three-quarter-mile paved oval, thanks to iRacing’s talented artists and software engineers, iRacers (and only iRacers) can now race on a virtual dirt version of the Lakeland, FL track. With its long straights and tight but steeply banked turns, USA International requires both a strong engine and a finely-tuned chassis and poses a stern test of Sim racers’ ability to wheel their dirt cars around a lightning quick oval.

Volusia Speedway Park

  • NEW TRACK! – – Known as ‘The Fastest Half Mile in the World,’ Volusia Speedway Park is a favorite stop on both the World of Outlaws and Super DIRTcar Series calendars, as well as home to the Annual Powell Memorial for Late Models and The Iron Man 100 for V8 Thunderstocks.

Williams Grove Speedway

  • NEW TRACK! – – Hearkening back to an era when America’s dirt tracks were as much a part of county fairs and amusement parks as peanuts and cotton candy, Williams Grove Speedway is located in south central Pennsylvania adjacent to the amusement park established by the Williams family in the 1850s. It was not until the late 1930s, however, that Emmett Shelley convinced the owners of Williams Grove Park to build a speedway across the street, a half-mile dirt track that has since become inextricably woven into the DNA of American racing.

iracing sprint

Monday, 13 March 2017 19:54

Iracing:2017 Season 2

Written by

Improvements and upgrades galore with this new season release.

Some highlights include:
• The Bullring
• Selectable pace cars
• Expanded hand-over-hand driver animations
• Dynamic headset audio for virtual reality
• McLaren MP4-30 MGU-K Optimized deployment strategy
• Autodromo Enzo e Dino Ferrari frame rate improvements
• Extensive vehicle tire changes
• Engine sound updates
• 32-bit and DirectX 9 versions of the iRacing software are officially removed

Full details on this release are below.

Have fun out on the track!

CHANGE LOG:

Simulation

– 32-bit versions of Windows, and running the 32-bit version of the simulation, has been unsupported by iRacing for some time now. As of this build, we have removed the 32-bit versions of the Simulation and other software from our distribution. You will no longer be able to install or run iRacing on 32-bit versions of Windows.

– DirectX 9 support within the Simulation has been deprecated for some time now. As of this build, we have removed the DirectX 9 versions of the Simulation from our distribution. We now only support DirectX 11.

– – The removal of the DirectX 9 version of the Sim will also now make the Sim incompatible with Wine software that allows the Sim to run on Mac OSX and Linux machines. However, you can continue to use your Mac computer to run the Sim using Apple’s Boot Camp utility and install a 64-bit version of Windows.

Control

– Speed up release of automatic parking assist brake when using a lot of throttle, to eliminate momentary brake drag when launching a car.

Dynamic Track

– Updated the mip mapping on marbles textures.

Rendering

– A new graphics option to adjust Sharpening Strength has been added to the .ini file. This is very helpful for Virtual Reality users, as it enhances edges and reduces blurriness.

– A new graphics option to enable Fast Approximate Anti-Aliasing (FXAA) has been added to the .ini file. This enhances anti-aliasing and makes pixels forming the edges of objects on the screen transition smoother between each other.

– In the Graphics Options screen, the text color of all post-processing effects that require a Sim restart to function has been changed. An asterisk explaining this has also been added.

– Enabled the super-high resolution screen-shot functionality using DirectX 11.

– The Ghost Car should now be less opaque the closer it is to you.

– Fixed a crash caused by headlight textures when Particle Detail was set to Low.

– Fixed an issue with heat haze and screen resolution.

– Fixed an issue with the Matte-Chrome settings for rims using PBR Shaders.

– Fixed an issue with night shadows being darker than intended and for shadows on self-lit geometry.

PopcornFX

– Particle debris performance has been improved.

– Fixed an issue where particles could be seen coming into the cockpit through the car body.

Animation

– Driver arms now interpolate better in slow-mo, so steering animations will no longer appear choppy in slow motion.

– Hand-over-hand animations have been added or updated on the following vehicles:

– – Aston Martin DBR9 GT1

– – Audi Quattro GTO

– – Audi R8 LMS GT3

– – Cadillac CTS-V Racecar

– – Chevrolet Corvette C6.R GT

– – Chevrolet Corvette C7 Daytona Prototype

– – Dallara DW12

– – Ford Falcon FG V8

– – Formula Renault 2.0

– – Holden Commodore VF V8

– – HPD ARX-01c

– – Mercedes-AMG GT3

– – NASCAR K&N Pro Chevrolet Impala

– – NASCAR XFINITY Chevrolet Camaro

– – NASCAR XFINITY Ford Mustang

– – NASCAR XFINITY Toyota Camry

– – Nissan GTP ZXT

– – Porsche 911 GT3 Cup Car (991)

– – Ruf RT 12R

Pace Car

– Safety cars may now be selected for hosted sessions!

– – A drop-down labeled “Safety Car” has been added to the “Optional Settings” section of the hosted session setup.

– – The default selection is always “Default” which means the current safety car for the track type is used (Mustang for Ovals, Ruf RT 12R for Road).

– – The available safety cars can change depending on the type of track selected.

Driver

– Filth threshold for triggering an automatic visor tear-off has been reduced.

Spotter

– Two new Indycar spotter packs have been included in this build:

– – Chris Wheeler – Chris has been on the spotter stand for over 10 years and currently is the eye in the sky for Indycar racer Sebastien Bourdais.

– – Darren Manning – Darren is an English racer who formerly raced Indycar for Chip Ganassi Racing.

– Fixed an issue with the toggling of the spotter calling out lap times.

Replay

– A camera cut is now forced when switching between any cameras during a slow motion replay.

Virtual Reality

– The sound system is now aware of VR headset movement, and will now move and rotate the sounds to match your movements.

– – There is a UI option to enable/disable headset audio rotation. By default this setting is on, for headphone support. But if you use external speakers (such as a surround sound system) with your VR headset you should turn this setting off.

– The VR mirror output (Rift/Vive) now zooms to fill the entire window, rather than black boxing the image.

Clubs

– Club Canada logos updated.

– Club Michigan logos updated.

Peripherals

– Rearranged how we initialize force feedback devices.

CARS:

Aston Martin DBR9 GT1

– Season setups have been updated.

– Updated tires to reflect GT3 development, and are aimed at better over-the-limit feel. Drivetrain inertias and stiffnesses also updated to better match real life data.

Audi Quattro GTO

– Season setups have been updated.

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

Audi R8 LMS GT3

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.

– New drivetrain, transmission, gear shift, and brake sounds have been added.

BMW Z4 GT3

– Season setups have been updated.

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.

– New drivetrain, transmission, gear shift, and compressor sounds have been added.

– Rear brake and tail lights now display properly at night tracks.

Cadillac CTS-V Racecar

– Season setups have been updated.

– Updated tire construction and compound aimed at better over-the-limit feel. Also tried to reign performance levels back down to more realistic levels (~2 seconds slower over a 1:20 lap) without compromising feel. Driver aids (ABS and traction control, if applicable) were re-calibrated to suit the tires. Drivetrain inertias and stiffnesses also updated to be more realistic.

– This car has been converted to use PBR shaders.

Chevrolet Corvette C6.R GT1

– Season setups have been updated.

– Updated tires to reflect GT3 development, and are aimed at better over-the-limit feel. Drivetrain inertias and stiffnesses also updated to better match real life data.

Chevrolet Corvette C7 Daytona Prototype

– Season setups have been updated.

– Updated tire construction and compound aimed at better over-the-limit feel. Also changed drivetrain inertias and stiffnesses.

– Fixed a bug with the rotation of the brake bias knob in opponent cars.

Chevrolet Monte Carlo SS

– Season setups have been updated.

– This car has been converted to use PBR shaders.

Dallara DW12

– Season setups have been updated.

Ford Falcon FG V8

– Improved drivetrain, transmission, and idle noises.

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Audio mix for engine and transmission sounds has been improved.

– Fixed an issue where the rotor glow was displaying incorrectly at various speeds.

Ford GT

– Season setups have been updated.

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Updated tire construction and compound aimed at better over-the-limit feel.

– Tires have been converted to use PBR shaders.

– New gear shift sounds have been added.

– Improved engine and transmission audio mix.

– This car in the Paint Kit UI should now display tires properly.

Ford GT GT3

– Season setups have been updated.

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.

– New gear shift sounds have been added.

– Improved engine and transmission audio mix.

– This car in the Paint Kit UI should now display tires properly.

Ford Mustang FR500S

– Updated tire construction and compound aimed at better feel throughout the slip range.

Formula Renault 2.0

– Modified drivetrain inertia and stiffness properties to address downshift issues.

Global Mazda MX-5 Cup

– Updated tire construction and compound aimed at better feel throughout the slip range.

Holden Commodore VF V8

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Improved drivetrain, transmission, and idle noises.

– Fixed an issue where the rotor glow was displaying incorrectly at various speeds.

HPD ARX-01c

– Season setups have been updated.

– Updated tire construction and compound aimed at better over-the-limit feel. Also changed drivetrain inertias and stiffnesses.

Kia Optima

– Updated tire construction and compound aimed at better over-the-limit feel. Also tried to reign performance levels back down to more realistic levels (~2 seconds slower over a 1:20 lap) without compromising feel. ABS was re-calibrated to suit the tires. Drivetrain inertias and stiffnesses also updated to be more realistic.

Mazda MX-5 Cup circa 2015

– Updated tire construction and compound aimed at better feel throughout the slip range.

– Tires have been converted to use PBR shaders.

Mazda MX-5 Roadster circa 2015

– Updated tire construction and compound aimed at better feel throughout the slip range.

McLaren MP4-12C GT3

– Season setups have been updated.

– Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.

– Audio mix for engine sounds has been improved.

McLaren MP4-30

– The MGU-K deployment has been updated. “Adaptive” mode has been replaced by “Optimized” mode. Our first implementation of an Optimized deployment strategy is speed dependent. Below a set speed, a constant, low speed deployment value is used. Above that speed, a constant, high speed deployment value is used. The low speed deployment, transition speed, and high speed deployment are set by the user (either in the Garage or via the F8 Black Box). High speed deployment and transition speed may be mapped in the Controls section of the Options screen.

– – Please also note that we are working on our next iteration of Optimized deployment, which will take into account the car’s position on the racetrack.

– Updated the trigger for the rain light flashing when MGU-K deployment suddenly drops. The light will now flash whenever deployment drops by at least 80 kW while at full throttle (and not on the rev limiter.).

Mercedes-AMG GT3

– Season setups have been updated.

– Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.

– Improved engine sounds at lower RPM ranges.

Modified – SK

– Season setups have been updated.

NASCAR Camping World Chevrolet Silverado

– Season setups have been updated.

– Engine sounds and tire volume levels have been improved.

NASCAR Camping World Toyota Tundra

– Season setups have been updated.

– Engine sounds and tire volume levels have been improved.

NASCAR K&N Pro Chevrolet Impala

– Season setups have been updated.

– This car now uses PBR shaders.

NASCAR Nationwide Chevrolet Impala circa 2011

– Season setups have been updated.

NASCAR Sprint Cup Chevrolet SS

– Visually updated to match NASCAR’s 2017 ruleset.

– Contingency decals updated to meet the 2017 NASCAR season.

NASCAR Sprint Cup Ford Fusion

– Visually updated to match NASCAR’s 2017 ruleset.

– Contingency decals updated to meet the 2017 NASCAR season.

NASCAR Sprint Cup Toyota Camry

– Visually updated to match NASCAR’s 2017 ruleset. The car body is still the 2016 version; the 2017 body style is a work in progress.

– Contingency decals updated to meet the 2017 NASCAR season.

NASCAR Truck Series Chevrolet Silverado circa 2013

– Season setups have been updated.

– Engine sounds and tire volume levels have been improved.

NASCAR XFINITY Chevrolet Camaro

– Season setups have been updated.

– Contingency decals updated to meet the 2017 NASCAR season.

NASCAR XFINITY Ford Mustang

– Season setups have been updated.

– Contingency decals updated to meet the 2017 NASCAR season.

NASCAR XFINITY Toyota Camry

– Season setups have been updated.

– Contingency decals updated to meet the 2017 NASCAR season.

Pontiac Solstice

– Updated tire construction and compound aimed at better feel throughout the slip range.

Riley MkXX Daytona Prototype

– Season setups have been updated.

– Updated tire construction and compound aimed at better over-the-limit feel. Also changed drivetrain inertias and stiffnesses.

Ruf RT 12R C-Spec

– Tires updated to match the Porsche 991.2 GT3 Cup. Drivetrain inertias and stiffnesses also updated.

Ruf RT 12R Track

– Updated drivetrain inertias and stiffnesses to improve responsiveness of the engines when blipping out of gear, and show some oscillation when shifting gears.

– Significant update to tire construction and compound. Setups will need to be updated both to pass tech and to extract performance from each car. We think this is a big step forward in over-the-limit feel of the tires, but are aware of the risk that the GT3 BoP will be upset. We will be looking to you for help in ensuring a good BoP for the race season ahead.

Sprint Car

– Season setups have been updated.

Street Stock

– Season setups have been updated.

– Slipstream drag reduction has been reduced slightly.

Super Late Model

– Season setups have been updated.

VW Jetta TDI Cup

– Updated tire construction and compound aimed at better feel throughout the slip range.

TRACKS:

Autodromo Enzo e Dino Ferrari

– Art updates have been made with a focus on improving performance, especially at Rivazza and Piratella.

– Caution lights are now functional.

The Bullring

– NEW TRACK!

– – The Bullring at Las Vegas Motor Speedway is racing’s answer to truth in advertising. Located a stone’s throw away from the big 1.5 mile superspeedway that hosts NASCAR’s big three national touring championships each year, The Bullring is an asphalt oval that’s short on distance (3/8 of a mile) and long on action.

Charlotte Motor Speedway

– (Road Course) – Several cones have been added to the apron areas to discourage driving there.

Daytona International Speedway

– (Road Course) – Several cones have been added to the apron areas to discourage driving there.

Sebring International Raceway

– Fixed an issue where cars sometimes appeared to float at certain areas on this track.sdg886 k

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